Spend your influence to support them when there are new fiefs, if you have a good source of influence you'll max their relationship easily. Leaving with your fiefs will only take 40 relationship so no problem. But before becoming a vassal you'd want to raise your clan tier to at least 4 in order to get more fiefs. yaz213. Nope but if you go to war with the faction that owns the city your workshop is in then poof you lost it. It makes owning workshops when you are being a mercenary more challenging for sure. 2. AnandaTheDestroyer. • 3 yr. ago. Mercenaries in Mount&Blade II: Bannerlord. Mercenaries in Mount&Blade II: Bannerlord. More Mount & Blade Wiki. 1 Mount&Blade II: Bannerlord; 2 Troop Trees; 3

Sort by: jseep21. • 4 yr. ago. I had a similar glitch where a king was at -100 with me from the start of the game. The only way I was able to fix it was through the dev console cause I didnt want to start a new save again, I just reset him to 0 cause once they dislike you you cant even go in their castles or get quests from them. 1.

You can open the kingdom menu and leave through a button on the top right of the screen. It will be considered leaving unfavorably so you'll lose relations. Yes, basically lol. Only because it is currently bugged, you are supposed to be allowed to leave amicably after 30 days or renew your contract. Battanian = fian champions in vast numbers with a (15-20) strong group of cav to screen enemy cav and help the archers maintain distance from infantry. Scale up as needed. Use a companion to field another group heavy with infantry or whatever you need more of and always have them in your army for 0 influence. So the real problem here, as I see it, is the -3 and 4 loyalty based on faction. This should start at -3, go down to 0 within about a year of gameplay, and up to +3 after another year, OR you have the option to slaughter those disloyal to bring it up (but hurt prosperity and notable favor). -4 is just way too much. xs2FGRj.
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  • mount and blade bannerlord how to stop being a mercenary